AI Squad Leadership in Games: Design, Balance, and Challenges
AI leadership behavior in squads is one of those design problems that sounds straightforward until you actually try to build it. On paper, it looks simple: give one character the…
AI leadership behavior in squads is one of those design problems that sounds straightforward until you actually try to build it. On paper, it looks simple: give one character the…
AI cooperation systems in games are one of those things players usually notice only when they fail. When they work well, the experience feels smooth and almost invisible: your squadmate…
AI social interaction systems are no longer a futuristic concept tucked away in research labs. They’re already embedded in the way people shop, learn, bank, seek support, and even keep…
There’s a moment in every game developer’s career when they realize that making one NPC act intelligently is challenging but making ten NPCs act intelligently together is an entirely different…
There’s a moment in Middle-earth: Shadow of War that I still think about. I was hunting a particular orc captain when one of his buddies someone I’d fought before showed…