When Game Prices Go Rogue: The Hidden Risks of AI Price Balancing
The first time I saw an automated pricing system truly lose control was in a medieval trading MMO I was analyzing back in 2019. Someone had discovered you could craft…
The first time I saw an automated pricing system truly lose control was in a medieval trading MMO I was analyzing back in 2019. Someone had discovered you could craft…
I’ll never forget watching the entire player economy of a space trading game I was helping beta test completely collapse over a weekend. A supply chain bottleneck in mid-tier manufacturing…
There’s a moment that happened to me in Resident Evil 4 that perfectly captures what invisible resource management feels like. I was down to my last three handgun bullets, no…
The first time I made serious gold in World of Warcraft, it wasn’t from raiding or questing. It was from watching the auction house. I noticed that certain crafting materials…
I watched Diablo III’s auction house collapse in real time. What seemed like a brilliant idea on paper a real-money marketplace where players could trade legendary loot turned into an…
There’s a specific moment I remember that fundamentally changed how I think about the apps and games I use daily. I was reviewing engagement metrics for a mobile puzzle game,…
The day I discovered just how much data games collect about player behavior was unsettling, to say the least. I was reviewing analytics dashboards for a free-to-play mobile game, and…
I’ll never forget the moment during a playtest session when I watched a player’s hands slowly tighten around the controller, his jaw clench, and then after the fourteenth death to…
AI leadership behavior in squads is one of those design problems that sounds straightforward until you actually try to build it. On paper, it looks simple: give one character the…
There’s a moment in long gaming sessions where something shifts. You stop playing because you want to and start playing because you’re in a rhythm you don’t want to break.…